-These are the edited copies of reality and are used as substitutes for real things when it is not practical or possible to bring or do the real thing is the classroom.
-Designed to stimulate real life situations.
Model
- a reproduction of a real thing in a small scale or a huge scale or exact size- but made of synthetic materials.
Mock up
- an arrangement of a real device or associated devices, displayed in such way that representation of reality is created.
Specimen
- any individual or item considered typically of a group, class, or whole.
Object
- may also include artifacts displayed in a museum or objective displayed in exhibits or preserved insect specimens in science.
Simulation
- a representation of a manageable real event in which the learner is an active participant engage in learning a behavior or in applying previously acquired skills or knowledge.
Why do we make use of Contrived Experiences?
1. Overcome limitations of space and time.
2. To edit reality for us to be able to focus on parts of a system that we intend to study.
3. To overcome difficulties of size.
4. To understand the inaccessible.
5. Help the learners understand abstraction.
Ten general purposes of simulations and games
to develop changes in attitudes
to change specific behaviors
to prepare participants for assuming new roles in the future
to help individuals understand their current roles
to increase the students' ability to apply principles
to reduce complex problems or situations to manageable elements
to illustrate roles that may affect one's life but that one may never assume
to motivate learners
to develop analytical process
to sensitize individuals to another person's life role
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