Project
–Based
Multimedia Learning
- a teaching method in which students
“acquire new knowledge and skills in the course of designing, planning and
producing multimedia product.” (Simkins, et al, 2002.)
Dimensions
of Project-Based Multimedia Learning
1.Core
Curriculum
2.Real-World
Connection
3.Extended
Time
Frame
4.Student
Decision Making
5.Collaboration
6.Assessment
7.Multimedia
Brief
Explanations by “Simkins, 2002”
1. Core
Curriculum. At
the foundation of any unit of this type is a clear setoff learning goals drawn
from whatever curriculum or set of standards is in use. We use the term core
to
emphasize that project-based multimedia learning should address the basic
knowledge and skills all students are expected to acquire, and should not
simply be an enrichment or extra-credit activity for a special few.
2. Real-World Connection.
It
seeks to connect students’ work in school with the wider world in which the
students live. You may design this feature into a project by means of the
content chosen, the types of activities, the types of products, or in other
ways.
3. Extended
Time Frame.
A
good project is not a one shot lesson. It extends over a significant period of
time. The actual length of a project may vary with the age of the students and
the nature of the project.
4. Student
Decision Making. In
project-based multimedia learning, students have a say. Teachers look carefully
at what decisions have to be made and divide them into “teacher’s” and
“students” based on a clear rationale.
5. Collaboration. We define collaboration as working
together jointly to accomplish a common intellectual purpose in a manner
superior to what might have been accomplished working alone. Students
may work in pairs or in teams of as many as five or six.
6. Assessment. Regardless of the teaching method used,
data must be gathered on what students have learned. When using project-based
multimedia learning. Teachers face additional assessment challenges because
multimedia products by themselves do not represent a full picture of student
learning.
Three
Roles of Assessment in Project-Based Multimedia Context
ØActivities
for developing expectations:
ØActivities
for improving the media products; and
ØActivities
for compiling and disseminating evidence of learning.
7. Multimedia.
In multimedia
projects, students do not learn simply by “using” multimedia produced by
others; they learn by creating it themselves. The development of such programs
as Hyperstudio,
Kid Pix, and Netscape Composer has made it possible for students of all
ages to become the authors of multimedia content.
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